Rivals 2 Frame Data & Hitbox Visualizer | Master Your Gameplay

Kragg

Rivals 2 full body character portrait

The Earth's Bastion

A defender of the colossal Aetherian Forest. Deliberate and loyal, he is one of the infamous Wall Runners who patrol the Rock Wall. From their position atop the Wall, Kragg and his fellow Runners defend both sides of the rock face and the forest below.

jab1
attack image
Startup Window: 5
First Active Frame:
Active Frames: 2
Recovery: 16
Damage: 3%
Shield Stun: 3
Shield Adv:
jab2
attack image
Startup Window: 5
First Active Frame:
Active Frames: 2
Recovery: 18
Damage: 3%
Shield Stun: 3
Shield Adv:
jab3
attack image
Startup Window: 5
First Active Frame:
Active Frames: 3
Recovery: 26
Damage: 6%
Shield Stun: 5
Shield Adv:
uptilt
attack image
Startup Window: 7
First Active Frame:
Active Frames: 2,4
Recovery: 21
Damage: 3(7)%
Shield Stun: 3,6
Shield Adv:
ftilt
attack image
Startup Window: 11
First Active Frame:
Active Frames: 3
Recovery: 18
Damage: 7%
Shield Stun: 6
Shield Adv:
dtilt
attack image
Startup Window: 5
First Active Frame:
Active Frames: 3
Recovery: 15
Damage: 7%
Shield Stun: 6
Shield Adv:
fStrong
attack image
Startup Window: 12+12(24)
First Active Frame:
Active Frames: 5
Recovery: 34
Damage: 18%
Shield Stun: 15
Shield Adv:
uStrong
attack image
Startup Window: 8+8(16)
First Active Frame:
Active Frames: 5
Recovery: 30
Damage: 16%
Shield Stun: 13
Shield Adv:
dStrong
attack image
Startup Window: 4+8(12)
First Active Frame:
Active Frames: 3
Recovery: 30
Damage: 10%
Shield Stun: 9
Shield Adv:
DashAttack
attack image
Startup Window: 9
First Active Frame:
Active Frames: 8
Recovery: 26
Damage: 8%
Shield Stun: 7
Shield Adv:
...
Nspecial(Rock)
attack image
Startup Window: 6+9+20(35)
First Active Frame:
Active Frames:
Recovery: 7
Shield Stun: -
Nspecial(Grab)
attack image
Startup Window: 6+9(15)
First Active Frame:
Active Frames: 2
Recovery: 28(Hit: 16)
Shield Stun: -
...
RockThrow
attack image
Startup Window: 8
First Active Frame:
Active Frames: -
Recovery: 12
Damage: 8(Thrown Player: 4)
Shield Stun: 7
Uspecial
attack image
Startup Window: 13 + Summon: 12(25)
First Active Frame:
Active Frames: height dependant
Recovery: 30(Landing: 28)
Damage: 7
Shield Stun: 6
...
Dspecial
attack image
Startup Window: 19 + Summon: 3(21)
First Active Frame:
Active Frames: -
Recovery: 23
Damage: 2,4,10
Shield Stun: 2,5,6
...
DspecialAir
attack image
Startup Window: 19
First Active Frame:
Active Frames: 3
Recovery: 22
Damage: 14
Shield Stun: 12
Fspecial
attack image
Startup Window: 14
First Active Frame:
Active Frames: 73
Recovery: 32
Damage: 4
Shield Stun: 4
...
Fspecial(cancel)
attack image
Startup Window: -
First Active Frame:
Active Frames: -
Recovery: 15(Landing: 28)
Damage: 4
Shield Stun: -
...
Nair
attack image
Startup Window: 6
First Active Frame:
Active Frames: 2,2,2,3
Recovery: 12(Landing: 10)
Damage: 4,4,4,8
Shield Stun: 4,4,4,7
Shield Advantage:
Uair
attack image
Startup Window: 12
First Active Frame:
Active Frames: 3
Recovery: 25(Landing: 15)
Damage: 8(11)
Shield Stun: 7(9)
Shield Advantage:
Dair
attack image
Startup Window: 13
First Active Frame:
Active Frames: 3
Recovery: 20(Landing: 13)
Damage: 11
Shield Stun: 9
Shield Advantage:
Fair
attack image
Startup Window: 12
First Active Frame:
Active Frames: 6
Recovery: 20(Landing: 11)
Damage: 7(11)
Shield Stun: 6(9)
Shield Advantage:
...
Bair
attack image
Startup Window: 7
First Active Frame:
Active Frames: 8
Recovery: 16(Landing: 11)
Damage: 9
Shield Stun: 8
Shield Advantage:
...
grab
attack image
Startup Window: 6
First Active Frame:
Active Frames: 2
Recovery: 23
Damage: -
Shield Stun: -
dashGrab
attack image
Startup Window: 9
First Active Frame:
Active Frames: 2
Recovery: 27
Damage: -
Shield Stun: -
pivotGrab
attack image
Startup Window: 9
First Active Frame:
Active Frames: 2
Recovery: 30
Damage: -
Shield Stun: -

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